Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The gritty world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A partnership has been formed to create a TTRPG that explores the series' post-pandemic landscape. This initiative has been announced, with a funding drive planned to begin in the spring of 2026.

"This project will bring the series' unique suspense, tactical intensity, and iconic world-building to the tabletop, offering fans a new way to experience The Division through immersive storytelling and player-driven missions," reads an official release.

Launch products are set to feature a starter set, essential manuals, a GM screen, miniatures, and several deluxe editions.

Delving Into The Division's Apocalyptic World

In this universe, a lethal pathogen known as Green Poison was released in New York City, sending the nation into chaos. As the crisis worsens, society crumbles and hostile groups rise, transforming the city into a warzone. To restore law and order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents enter the story.

Development on the game has been in progress for approximately several years, and it is confirmed to be finished. The upcoming crowdfunding effort will function as a pre-launch sales platform to access a broader audience, particularly in the United States. Production will start immediately following the fundraiser, with shipping expected for the latter part of 2026.

An Innovative Tactical System: The GRIS System

A preview at the system confirms it employs 10-sided dice predominantly through its new GRIS system, encouraging a streamlined and strategic approach. Players leverage skills or traits to roll small dice pools, typically between one and five d10s.

  • Rather than adding results together, participants choose a single “resolution die” from the pool.
  • This die is then compared against a set challenge number.
  • Rolling a perfect 10 grants additional bonuses, such as increased harm or boosted support.

Combat Emphasize Positioning and Awareness

Fights prioritize positioning and situational awareness, reflecting the source material. Factors like cover, height advantage, or visibility have a direct impact dice rolls. This system seems built to favor teamwork and clever tactics over simple statistics.

A Novel Wound Mechanic

The way injuries is managed introduces a interesting narrative layer. Operatives have a injury limit; sustaining too much damage weakens their capabilities by decreasing the size of their dice pool.

  1. At zero health, an agent is downed, but they’re not knocked out.
  2. They may still move and perform restricted acts, emulating the last stand common to many shooter games.
  3. Any agent knocked down must roll on a trauma table, risking persistent effects like trauma or mobility-impairing wounds.

A Ready-to-Play Scenario

A publicly available Quickstart Guide is promised soon. It contains a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the search for a lost doctor squad and work to stop an assault by the notorious Rikers faction, who have taken over that Manhattan district. Further information and the complete product lineup will be detailed closer to the campaign launch.

Amy Adams
Amy Adams

A seasoned casino analyst with over a decade of experience in slot game mechanics and gambling industry trends.